The Source, Library of Congress
The Source is a 4,000-square-foot hands-on gallery at the Library of Congress that invites young researchers, ages 8 to 15, to explore primary sources through film, newspapers, audio, and images. Visitors begin at a card catalog brought to life with projection-mapped animation and sound, then move through four Collection Zones and fifteen investigation stations, scanning RFID-enabled objects to uncover stories from the Library’s collections. Their discoveries come together on a shared Source Book wall. I led creative technology across the gallery’s physical-digital interactives.
Credits
Studio: Hyperquake
Role: Lead Creative Technologist for 4 interactives
Card Catalog
An interactive card catalog that welcomes visitors to The Source, bringing the Library’s iconic research tool to life with projection-mapped animation and custom audio as visitors open drawers and explore.
Replica Tools
RFID-enabled replica research tools that visitors pick up and scan at investigation stations to unlock primary sources, such as film, newspapers, audio, and images, from the Library’s collections.